Discovering New Partnerships through Sports
Playo served as the one-stop-solution for sports enthusiasts who were facing difficulties in finding partners to play with. The need of the hour was to build a quirky brand image for Playo among the target audience and increase app downloads. The challenge for the combo Playo x Panorbit was to get this done in a way that establishes Playo as not just an app to find sports arenas, but an app to make new friendships and partnerships.
Scope of work
Scope of Work
Campaign Strategy
Pre-Production
Production
Post-production
Scope of work
Target Grouping
The target group for Playo #MeetNewPlayers campaign was the corporate employees in the age group 22 to 35. Playo wanted to make the solution known to its target audience who found it hard to find players/partners to play sports with.
We at Panorbit proposed the solution modelled around ‘Tinder for Sports’. The creative idea facilitated Playo to reach not only the app screens of its target users but also their hearts.
Marketing
We at Panorbit wasted no time in narrowing down the creative concept note to take Playo to their audience. The idea centered around the real struggle of the target group in contention – not able to find interested players to play with or rather stuck with their uninterested friends.
Trivia time. Our social group has friends from both the ‘want to play’ and the ‘uninterested’ categories! Which side are you on, though?
The tagline ‘Meet New Players’ entered the chat among our creative crew. The new age thought was to not just bring partners together to play sports but to also initiating friendships and partnerships.
Film Production
Film House of Panorbit took hold of the creative idea and started scripting work, fleshing out the characters and situation.
Results
The video was shown as a YouTube ad and an in-app ad through Google AdSense. The ad was also played in cricket stadiums during the time of IPL.
The video garnered over 3M views on YouTube. As a result of this lively and youthful ad, user acquisition costs were reduced by 34% on iOS devices and by 23% on Android devices. There was a considerable increase in the monthly user retention rates and the click-to-download ratio skyrocketed.